Channeller

Channeller

Channeller.jpg

Abilities

Level 1

Chaos Stream

The Channeller fires a condensed blast, made out of one of the six chaos elements. That deals 8d8 in damage. (FIRE, WATER, ICE, LIGHTNING, EARTH, WIND) (costs 5)

Chaos Channel

The Channeller adds one of 6 primary chaos elements onto their weapon gaining an additional 5d6 (FIRE, WATER, ICE, LIGHTNING, EARTH, WIND) (costs 5)

(Passive) Extraterrestrial Bond

The Channeller starts with twice the energy, compared to other classes

Level 3

Force Field

The Channeller creates an invisible force field around themself or an ally that will push away anything that touches it. Can be resisted if enough force is applied (costs 6)

Chaos Shadow

The Channeller creates an animal out of chaos energy (wolf or smaller) that deals 4d10 and can be assigned any of the chaos elements at any time (costs 8)

(Passive) Prime Destruction

The Channeller deals twice the damage if an element they use is the enemy’s weakness

Level 5

Archetype Ability 1

Reserved for archetype

Archetype Ability 2

Reserved for archetype

Archetype Ability 3

Reserved for archetype

Archetype Passive

Reserved for archetype

Destruction Orb

The Channeller fires a giant ball, made of one of the primary chaos elements, that deals 10d12 on hit and has 1d10 AOE (costs 10)

(Passive) Passion

The Channeller deals 50% more spell damage while below half health

Cybernetic Overdrive

Determined by archetype

Level 7

Void Disk

The Channeller fires a powerful razor disk, made out of void energy, that deals 15d8 on hit in cutting and void damage (costs 6)

(Passive) Overcharge

The Channeller can charge their spells to increase the damage by 50% per charge

Archetype Ability 4

Reserved for archetype

Archetype Passive

Reserved for archetype

Level 9

Star Missile

The Channeller fires a missile, made out of solar energy, that deals 10d10 solar damage and has 1d12 AOE (costs 7)

(Passive) Chaos Fusion

The Channeller can fuse two of the primary chaos elements to create a new one when using abilities that use the chaos elements

Archetype Ability 5

Reserved for archetype

Archetype Passive

Reserved for archetype

Level 10

Archetype Ultimate

Determined by archetype

Cybernetic Overdrive 2

Determined by archetype

Ultima Blast

The Channeller fires a giant beam of white energy that flat out deals 30d100 RAW damage (costs 50)

Archetypes

Shifter

Zerstoyer

Eclipse Acolyte

Force Mage

Technomancer

Create Your Hero

Channeller

The Prime Chronus GGOxxDeathgun