Commando

Commando

Commando.jpg

Abilities

Level 1

Incendiary Ammo

The Commando deploys special ammo that adds an additional 10+1d10 fire damage to your current weapon. Stays active until the clip is depleted. (costs 5 energy)

Speed Roll

The Commando rolls an AGI save when attacked. If this save is successful then add +5 to their evasive roll. (costs 3 energy)

(Passive) Ready for Battle

The Commando has +3 to initiative

Level 3

Concussive Blast

The Commando blasts a powerful high speed bullet at the enemy that deals 150% attack damage and has a 20% chance to knock the enemy down. (costs 5 energy)

Krav Maga

The Commando, if attacked at melee range can roll a DEX save to counter the enemy and execute one normal attack for 200% additional damage. (costs 4 energy)

(Passive) Warmonger 1

The Commando can perform one additional attack every round.

Level 5

Archetype Ability 1

This ability changes based on you’re archetype.

Archetype Ability 2

This ability changes based on your archetype.

Archetype Ability 3

This ability changes based on your archetype.

Flash Bang

The Commando spends one grenade to throw a powerful flash bang that blinds and stuns up to 8 enemies at once. CAN EFFECT ALLIES THAT ARE UNPROTECTED. (costs 5 energy)

Archetype Passive

This passive will be determined by your class archetype.

Cybernetic Overdrive Level 1

This awakening will be determined by your class archetype

Level 7

(Passive) Combat Regen

The Commando regenerates HP overtime at a rate of +5 per round.

Archetype Ability 4

This ability will be determined by your class archetype.

Armor Piecing Ammo

The Commando deploys a small box of Armor Piercing Ammo that deals an additional 50% damage and +250% damage to armored opponents. (costs 6 energy)

Archetype Passive

This passive is determined by your archetype

Level 9

Explosive Ammo

The Commando deploys a small box of Explosive Ammo that deals an additional 200% damage with a + 2 bonus to AOE. (costs 8 energy)

Archetype Ability 5

This ability will be determined by your class archetype.

Gravity Grenade

The Commando spends one grenade to send all enemies into the air and suspend them their for one round. While in the air, the enemies cannot perform any movement actions and have -4 toward attack based actions. (costs 12)

(Passive) Warmonger 2

The Commando gains another additional attack per round.

Archetype Passive

This passive is determined by your archetype

Level 10

Cybernetic Overdrive Level 2

This awakening is determined by your archetype

Carnage

The Commando fires all ammunition in a clip at the enemy until it runs out dealing high amounts of damage. (costs 15)

Archetype Ultimate

This ability will be determined by class archetype

Archetypes

Strider

Taskmaster

War Officer

Survivalist

Grenadier

Create Your Hero

Commando

The Prime Chronus GGOxxDeathgun