Eclipse Acolyte

Eclipse Acolyte

Eclipse_Acolyte.jpg

Abilities

Sun and Moon

At level 5, the Eclipse Acolyte can swap between their “light mode” and their “dark mode” to get different variants for their abilities (costs 2)

Reckoning

At level 5, the Eclipse Acolyte can heal an ally for 5d8, while in light mode or deal 10d20 void damage while in dark mode. (costs 5)

Arcs of Fate

At level 5, the Eclipse Acolyte can deliver 1d6 quick slashes that deal 4d10 Solar damage + their physical damage while in light mode or can deliver a single slash that fires an arc of void energy that results in 1d20 damage and blinds the enemy (costs 8)

Cybernetic Overdrive: Nephilim Project

At level 5, the Eclipse Acolyte can manifest wings, made out of his or her’s energy. While active, the user has access to both Light and Dark variants of abilities and they cost half the energy to use (costs 10)

Adjudication

At level 7, the Eclipse Acolyte can trap an enemy inside of a powerful prison, made out of solar energy that deals 1d100 per round, while in light mode or banish the enemy for 1d4 rounds while in dark mode (costs 16)

Awaken

At level 9, the Eclipse Acolyte can cover themselves in solar energy that heals them by 1d20 per round while in light mode or cover themselves in void energy that increases CRIT by 20% while in dark mode (costs 4)

Cybernetic Overdrive 2: Nephilim Project

At level 10, the Eclipse Acolyte can fuse light and dark to create a pair of silver wings. While active, all Eclipse Acolyte abilities use a combined effect and take no energy to cast (costs 20)

Twilight Fantasy

At level 10, the Eclipse Acolyte traps the enemy in a pit of void energy and sends several beams of solar power through their body resulting in the victim taking damage = to the user’s INT stat times 100 (costs 25)

Passives

Arbitrator

The Eclipse Acolyte, at level 5, gains a +4 to success while they are within the neutral alignment.

Outsider

The Eclipse Acolyte, at level 7, gains +50% damage while they are not associated with good or evil organizations

The Fine Line

The Eclipse Acolyte, at level 9, is immune to any form of sanity break

Channeller

Eclipse Acolyte

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