Operator

Operator

operator.jpg

Abilities

Level 1

Techno Drone

The Operator deploys a drone that shoots enemies (3d6 without modifications) and repairs machinery (costs 5)

Surge

The Operator sends a controlled shock through an enemy dealing 2d8 electric damage and stunning them. If this attack his a mechanical or electronic device then it will temporarily be disabled (costs 6)

(Passive) Constructor

The Operator only needs half the materials to craft items and does not require an engineer to craft or upgrade items

Level 3

Reverse Engineering

The Operator can destroy an item and an INT check to see if they can figure out how to create it. (costs 9)

Shield Drone

The Operator deploys a drone that grants one member of the party an overshield = to the Operator’s INT. (costs 7)

(Passive) Unstoppable Wit

The Operator has +4 toward INT and CHAR checks

Level 5

Cybernetic Overdrive

Determined by archetype

Archetype Ability 1

Determined by archetype

Archetype Ability 2

Determined by archetype

Archetype Ability 3

Determined by archetype

Archetype Passive

Determined by archetype

Tesla Beacon

The Operator plants a beacon that electrocutes and stuns those that come near it. Mechanical enemies are temporarily shut down if this connects with them (costs 6)

(Passive) Gun-O-Holic

The Operator is able to use every gun in the game and can combine guns to make MORE guns!!!! HAHAHAHA!

Level 7

Archetype Ability 4

Determined by archetype

Archetype Passive

Determined by archetype

Exo Armor

The Operator puts on an Exo suit granting them +20 STR, AGI, and DEX for 1d10 rounds and gains +30 to armor (costs 9)

(Passive) Innovator

The Operator can ascend a weapon to an awakened form using an exotic gem. ONLY OPERATORS CAN DO THIS

Level 9

Archetype Ability 5

Determined by archetype

Archetype Passive

Determined by archetype

(Passive) Unbelievable Improv

The Operator can combine 2 non weapons to make a weapon without additional materials

(Passive) Master Crafter

The Operator’s built items use are unbreakable, use the d20 and have +15% crit

Level 10

Archetype Ultimate

Determined by archetype

Cybernetic Overdrive 2

Determined by archetype

Neutronic Blaster

The Operator summons a Neutronic Blaster into their hand that fires a beam of white energy and deals 10d100 on hit (costs 30)

Archetypes

Havok Pilot

Weapon Specialist

Disrupter

Hacker

Burst Knight

Create Your Hero

Operator

The Prime Chronus GGOxxDeathgun