The Prime Chronus
Energy Stream Gatling Gun
The Zerstoyer, at level 5, can make one of their spells hit three times while this is active. (costs 5)
The Zerstoyer, at level 5, can remove a single inhibitor on their power increasing their damage by 50% but they take 50% percent more. This can stack 5 times. (costs 4)
The Zerstoyer, at level 5, can upgrade a spell to their critical variant (costs 15)
Cybernetic Overdrive: No Limits!
The Zerstoyer, at level 5, drops half of his or her inhibitors at once gaining +300% more damage but they 300% more damage. (costs 24)
The Zerstoyer, for one action at level 7, can make themselves invulnerable to all damage (costs 15)
The Zerstoyer, at level 9, can create a barrier in front of them that reflects all projectiles. This barrier can take up to three attacks before it breaks. (costs 10)
Cybernetic Overdrive 2: No Limits!
The Zerstoyer, at level 10, drops ALL inhibitors and gains +500% more damage and takes +500% more damage. When this ability runs out, the user cannot cast for 24 hours. (costs 40)
The Zerstoyer, at level 10, sends down 1d20 raining meteors that deal 5d100 each to lay waste on the battlefield. (costs 38)
The Zerstoyer, at level 5, can cast without gesture making it harder to counter attack
The Zerstoyer, at level 7, has a 15% chance of causing an explosion that doubles the damage of a spell every time they cast.
The Zerstoyer, at level 9, instant kills all enemies below 5% health with their spells.